Multiplayer Slipways

I’ve been enjoying Slipways, a space exploration/economy game with the tagline “Build vast space empires. Still be done in time for lunch.” Roughly speaking, Slipways is a mini version of Stellaris the way Polytopia (also recommended) is a mini version of Civilization.

But Polytopia is a multiplayer game, and I like casual multiplayer games like that. And Stellaris and Civilization support multiplayer too. And even though Slipways isn’t a combat game, or really a competitive game in any way1, I think you could make a good cooperative multiplayer game out of it: two empires trying to achieve the highest possible score together.

JavaScript Tetris

Introducing an under-ten-hours project for the Flash-deprived: JavaScript Tetris!

Trigger: suggesting turning off a friend’s Flash to make her more productive, then relenting a little. Heh.

Now, this isn’t the best-written piece of JavaScript, not by a long shot. (For starters, the rotation code should be a lot more data-directed.) But it’s definitely working code, a working copy of Tetris. And really, I wrote a Tetris now. Isn’t that one of those activities every hacker should try at some point?

Maybe.

Separately, I need to post here more, but I haven’t gotten to work on anything Cocoa recently at…

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