12 August 2023
I’ve been enjoying Slipways, a space exploration/economy game with the tagline “Build vast space empires. Still be done in time for lunch.” Roughly speaking, Slipways is a mini version of Stellaris the way Polytopia (also recommended) is a mini version of Civilization.
But Polytopia is a multiplayer game, and I like casual multiplayer games like that. And Stellaris and Civilization support multiplayer too. And even though Slipways isn’t a combat game, or really a competitive game in any way, I think you could make a good cooperative multiplayer game out of it: two empires trying to achieve the highest possible score together.
(Continue reading…)
Posted in Personal.
Tags:
Games
01 April 2023
If you find yourself in the unfortunate position of having to think about the difference between IEEE 754 floating-point sNaNs and qNaNs, and keep getting mixed up about which one interrupts execution, here’s a handy way to remember: They’re definitely not “silent” and “querulous”. Because no standards body would name something “querulous”.
This was a quip I made on Twitter years ago. I never got them mixed up again.
(The actual two types of NaNs are “quiet” and “signaling”.)
(Continue reading…)
Posted in Technical.
12 February 2023

It’s been a few weeks, but I finally found time to “join the fediverse” by setting up my own ActivityPub-compatible server. No, it’s not Mastodon, but that doesn’t really matter. TLDR: you can now follow @jrose@belkadan.com.
(Continue reading…)
Posted in Technical.
Tags:
Running a website