Weak Linking

When you compile a program that uses external libraries or frameworks, the last step (or a step near the end, at least) is to hook up all of the functions, etc. you use in your program to their implementations in the libraries. This is called “linking”.1

A while back, Apple realized that when they added new features to their frameworks (usually with the release of each new OS version), people might want to take advantage of them, but remain backwards-compatible with old OSs. So they added a feature called weak linking. Apple wasn’t the first to realize that this might be a problem, and I don’t know if they were the first to come up with weak linking. (Heck, it wasn’t even their first time; apparently there was a similar capability in Mac OS Classic’s Code Fragment Manager.) But that’s where I heard about it first.

Here’s the way you use it (taken from Apple’s guide at the link above):

If a weakly linked symbol is not available in a framework, the linker sets the address of the symbol to NULL. You can check this address in your code using code similar to the following:

extern int MyWeakLinkedFunction() __attribute__((weak_import));
int main() {
    int result = 0;
    if (MyWeakLinkedFunction != NULL) {
        result = MyWeakLinkedFunction();
    return result;

Note: When checking for the existence of a symbol, you must explicitly compare it to NULL or nil in your code. You cannot use the negation operator ( ! ) to negate the address of the symbol.

I’m not sure why that last note is in there; I’m pretty sure it would work anyway with a modern GCC or Clang. But I haven’t tested it.

Anyway, pretty cool, right? If you want to take advantage of something that only exists on 10.6 (say, associated objects) you can do that without sacrificing backwards compatibility.

Functions are all well and good, but what about other symbols, though? Webmailer uses the NSImageNameStatusAvailable constant to show the standard “online” image from iChat, using it to show which destination is active. I was trying to use it like this:

NSImage *activeImage;
// No need to redeclare it as weak-linked: AvailabilityMacros.h takes care of it.
if (NSImageNameStatusAvailable != NULL) {
    activeImage = [[NSImage imageNamed:NSImageNameStatusAvailable] copy];
} else {
    // Fall back to an image in our bundle.
    activeImage = [[NSImage alloc] initWithContentsOfFile:[bundle pathForImageResource:@"active"]];

And it wasn’t working. Despite my check to see if the image name was NULL, it still seemed to be unconditionally loading the image.

See the problem?

Let’s look at the instructions again:

If a weakly linked symbol is not available in a framework, the linker sets the address of the symbol to NULL.

OH! Right. You need to be able to tell the difference between a variable whose value is NULL, and a variable that doesn’t actually exist at all. For a function pointer, this doesn’t matter: when you say the name of a function like objc_getAssociatedObject, the compiler treats it like &objc_getAssociatedObject. But that’s not true for NSImageNameStatusAvailable, which is just a global constant, a pointer to an NSString.

Here’s what I should have written:

if (&NSImageNameStatusAvailable != NULL)

And indeed that works. Must be careful in the future!

By the way, Greg Parker has a good article on weakly-linked classes, but since this only works back to the first version of the framework that was compiled with weakly-linked classes, you can only use them with Mac OS X v10.7+ or iOS 3.1+. *sigh* Before that, you’ll have to use the old way of NSClassFromString to see if a class is available at runtime.

Postscript: How does it work?

In regular code, you know that it’s not possible for the address of a variable to be NULL. Clearly, if the variable exists, it lives somewhere in memory, and that address is guaranteed not to be 0 by the C standard.2 But with weakly-linked symbols, the variable might not exist, and so it’s actually quite appropriate that its “address” might be NULL.

How does it work? It’s basically like a C++ reference: a weakly-linked symbol X actually has a “shadow” symbol with a name like X$non_lazy_ptr. Any time you refer to X, the compiler replaces it internally with *X$non_lazy_ptr.

And how does X$non_lazy_ptr get its value? When you load your bundle, there are two secret functions called dyld_stub_binding_helper and __dyld_func_lookup. My (weak) understanding is that the first one will go through all of your dynamically-linked symbols and use the second one to find the correct addresses to “fill in” the “shadow pointers”.

It’s basically a very small form of self-modifying code, but it makes weak linking possible. Pretty cool, huh?

  1. Of course, this is greatly simplified from what a linker really does. If you’re a CS major, you’ve probably learned at least a little about linkers, and if not, well, chances are you won’t be needing to write your own any time soon. If you’re still looking for an explanation, here’s one that I found on the first page of Google results for “what is a linker”.

  2. Well, actually, that might not be true. What’s guaranteed is that if you cast the integer 0 to a pointer value, you get the null pointer, and that the null pointer does not point to any valid object, and that the null pointer has a conditional value of false. But I don’t think it says that the representation of a null pointer has to be 0, which means that doing a C++ reinterpret_cast on a 0 could conceivably give you a valid pointer. I think.

    In practice, pretty much everyone uses 0 as the representation of null pointers.

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